#include "ChessPlayer.h"


ChessPlayer::ChessPlayer(void)
	:m_bHasMove(false)
{
}


ChessPlayer::~ChessPlayer(void)
{
}

bool ChessPlayer::HasMove()
{
	return m_bHasMove;
}

ChessManMoveInfo ChessPlayer::GetMoveInfo()
{
	return m_MoveInfo;
}

void ChessPlayer::ResetState()
{
	m_bHasMove = false;
}

void ChessPlayer::CalculateAi()
{
	return ;
}

void ChessPlayer::ResponseLeftClk( const BoardCoord& currPoint )
{
	return ;
}

void ChessPlayer::SetPlayerColor( int color )
{
	m_iPlayerColor = color;
}
